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Catch the Ten : ウィキペディア英語版 | Catch the Ten
Catch the Ten is a point trick-tacking card game which first appeared in ''The American Hoyle'' of 1868 and is alternatively called "Scotch Whist",〔Cassell's Book of In-Door Amusements, Card Games, and Fireside Fun - Various, pg. 149 Wrangell-Rokassowsky Press (2008) ISBN 978-1-4437-7105-4〕 although evidence shows that it is in fact of German origin.〔Oxford Dictionary opf Card Games, David Parlett pg. 63 Oxford University Press (1996) ISBN 0-19-869173-4〕 Unlike standard whist, it is played with a deck of only 36 cards,〔The modern pocket Hoyle: containing all the games of skill and chance, William Brisbane Dick pg. 195-196 - Dick & Fitzgerald, New York 1868〕 with Six (low) up to the Ace (high) of each suit. The order of trumps has the Jack high. ==Game== Any number from two to eight people may play. If an even number, partners are cut for; if odd, each plays for himself. An odd number of players sit as they like; four players sit as at whist; six playing in two sides sit so that no two partners shall be next each other; six playing three sides sit so that two opponents shall divide each pair; eight are arranged in alternate pairs. When five or seven play, the six of spades is usually omitted; when eight play, the four sixes are thrown out.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Catch the Ten」の詳細全文を読む
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